Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865
- Players: 2–6 players
- Play time: 120 min
- BGG rating: 8.1
About Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865
Sharp Practice are large scale skirmish rules, designed for between 30 and 120 figures a side, with players taking the roles of heroic leaders of the black powder age. Hornblower, Flashman, Sharpe, Bolitho, all can lead their men into battle with these much heralded rule set. The rules are written with an emphasis on the Napoleonic Wars but include rules the will allow them to cover almost any conflict between 1750 and 1860. In the literary genre, Sharp Practice sees the enlisted men operate in groups of up to a dozen figures, with the key leaders adding their character to the action. Groups of men may be combined into formations and the rules contain a guide to using small unit Napoleonic drill in your games. The rules are suitable for figures from 15mm to 40mm in size and will work with any basing system you like.
- Released
- 2008
- Designer
- Richard Clarke (III)
- Best with
- 2 players (BGG community)
Rules and prices
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Upload the rulebookSharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 FAQ
How many players can play Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865?
Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 plays with 2–6 players.
What is the best player count for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865?
BoardGameGeek community voters say Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 is best with 2 players (3 votes).
How long does Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 take to play?
A game of Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 takes 120 min.
Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 expansions
- Dawns & Departures: A Campaign System for Sharp Practice
- Refighting History: Volume 1 – Seven Years War: Fighting Withdrawals
- Refighting History: Volume 10 – Saxon Army at Pirna 1756: A Series of What-If Scenarios
- Refighting History: Volume 11 – Seven Years War: Hochkirk, Langensalza, Reichenbach, Amoneburg, and Freiberg
- Refighting History: Volume 8 – The Seven Years War Western Theatre: Small Actions
- Refighting History: Volume 9 – The Seven Years War: More Small Actions in the Western Theatre
- So Far from God: A Sharp Practice Supplement for the US Mexican War
- Terrible Sharp Sword: A Supplement for Gaming the American Civil War with Sharp Practice
- The Compleat Fondler: Eighteen Scenarios for Sharp Practice
- The Swamp Fox
- The War of 1812: A Campaign Guide for Sharp Practice
- This Land Divided: Skirmishes and Battles in Wilkes County February and March 1779
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