Dino Racer

Dino Racer

  • Players: 2–6 players
  • Play time: 10–20 min
  • BGG rating: 7.7

How to play

Setup, how a turn works and how the game ends, summarised from the rulebook by Eko, Meepzy's rules assistant.

Here is a general overview of how to play the game, based on the provided rules.

Setup

To set up the game, place the Starting Line card on the table and line up the Dino cards directly beneath it in the specified order (p. 3). Shuffle the Checkpoint cards and place 7 of them face-down in a row to the right of the Starting Line to form a racetrack, placing the Checkered Flag at the end of the track (p. 3). Shuffle the Race cards to form a deck, place the Race End card at the bottom of it, and give the deck to a random player who will be the first announcer (p. 3).

How a Turn/Round Works

The game is played over multiple rounds and races. During a race, the announcer flips Race cards from the top of the deck one by one, calling out each Dino as it is revealed (p. 4). The number of cards flipped each round depends on the player count, such as 3 cards for 2 players up to 7 cards for 6 players (p. 4). Immediately after flipping a card, you move the matching Dino 1 space forward under the next Checkpoint card (p. 4).

Whenever all Dinos reach or pass a Checkpoint, you pause card flipping to flip that Checkpoint card, resolve its effect, and then resume flipping (p. 9). Once all Race cards for the round have been flipped, players draft them starting with the announcer and going clockwise, taking one revealed card each to keep in front of them (p. 7). The leftover card causes its matching Dino to advance 1 space before being discarded, and the Race deck is passed clockwise to the new announcer for the next round (p. 7).

A race ends immediately when any Dino reaches the Checkered Flag (p. 10). Players then score points based on the finishing positions of 1st, 2nd, and 3rd place for the Race cards they collected, recording the points on the scorepad before setting up the next race with a longer track (p. 8, 11).

How the Game Ends

The game ends after the 3rd race, or earlier if the Race deck runs out and reveals the Race End card (p. 12). After scoring the final race, players total their points from all three races, and the player with the most total points wins (p. 12).

This summary was written by Eko from the game's own rulebook. It covers the essentials, not every edge case. For a specific rule, ask Eko and get the page it came from, or open the manual in the Archive.