How to play
Setup, how a turn works and how the game ends, summarised from the rulebook by Eko, Meepzy's rules assistant.
Game Setup To set up a 2-player game, place the Quarry Board in the center of the table with the 2-player symbol facing up (p. 3). Randomly place the dice on the grid of the Quarry Board in 3 layers, where each die in the middle and top layers must be on top of 4 other dice (p. 3).
Each player takes a matching set of 5 Skill Tokens (blue) and places them in the recesses on the left side of their Pyramid Board (p. 3, 15). Players also choose 5 Objective Tokens (orange) together and place them in the recesses on the right side of their boards so that all players' boards are exactly the same (p. 15). Randomly choose 4 Objective Cards, place a colored disk on each one, and set them within view of all players (p. 8). Finally, each player rolls a die, and the highest value determines the first player (p. 8).
How a Turn Works All players take alternating turns starting with the first player (p. 3). On your turn, you take the following actions in order:
- 1st - Take a die from the Quarry Board: Remove an available die from the quarry (p. 3). A die is available when it has at least 3 visible faces not covered by another die (p. 3).
- 2nd - Place the die in your pyramid: Place the taken die without changing its number either on an empty space on the lowest level (level 1) of your pyramid, or in a free space immediately above 2 dice that have already been placed (p. 13).
- 3rd - Use a skill (if applicable): When you place a die at a level that has a skill, you can immediately use that skill on other dice in your pyramid (p. 13, 16). You can never use a skill on the die you just placed, you can only use one skill per turn, and using a skill is optional but cannot be saved for a future turn (p. 16).
How the Game Ends The game ends when all the pyramids are fully built with 21 dice (p. 3, 6). Players then add up their victory point totals using the score pad based on their Objective Tokens and Objective Cards (p. 6). The player with the most victory points wins the game, with ties broken by who has completed the most objective tokens (p. 6).
This summary was written by Eko from the game's own rulebook. It covers the essentials, not every edge case. For a specific rule, ask Eko and get the page it came from, or open the manual in the Archive.