Anima Tactics: Azriel

Expansion for Anima Tactics

Anima Tactics: Azriel

  • Players: 2 players
  • Play time: 60 min
  • BGG rating: 6.7

About Anima Tactics: Azriel

Publisher Blurb: The name of the Inquisitor Azriel has become legend among the ranks of the 13th Cardinal’s agents. Gifted with skills only equal to his malice toward anyone who defies the Abel’s Church, this dark hunter travels thoughout Gaïa killing his master’s enemies without regret or pity. Warrior - Dark Church - Level 50 Invite Hell (Ki, Attack) - +5 Attack. Promised Pain (Ki, Attack, Reactive) - +5 Attack. Promised Pain can be used only in the moment that Azriel sustains damage from an enemy unit and must target the same character that had attacked him. Wings of Sin (Ki, Attack) - +6 Attack. If Wings of Sin causes damage, target unit suffers Lv2 Doom, Effect 15. To use this attack, Azriel must have 6 or fewer Life points. This pewter figure is unpainted and unassembled. Requires additional Anima Tactics figures to play.

Released
2009
Age
12+

Rules and prices

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Anima Tactics: Azriel FAQ

How many players can play Anima Tactics: Azriel?

Anima Tactics: Azriel plays with 2 players.

How long does Anima Tactics: Azriel take to play?

A game of Anima Tactics: Azriel takes 60 min.

What age is Anima Tactics: Azriel for?

The recommended minimum age for Anima Tactics: Azriel is 12+.

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