Clash of Decks: Treachery

Clash of Decks: Treachery

  • Players: 1–2 players
  • Play time: 30–8 min
  • BGG rating: 7.4

About Clash of Decks: Treachery

Create your own deck with 8 creature or incantation cards and face off against other Lord-Sorcerers to destroy their Stronghold! This 36-card standalone expansion adds Vanish and Mercenary special abilities. Vanish: After the owner has suffered at least 1 Damage without being destroyed, move it to the furthest position away from the Bridge on its line. If the owner was attacked by a Creature, Vanish triggers after the attacking Creature has finished and resolved each one of its attacks. Vanish triggers before the Instinct Special Ability. Mercenary: When the owner should return to their owner's hand, it returns to the rightmost position in the enemy's hand instead (or on top of the AI's deck pile in Solo play). This Special Ability is a malus. The owner is inherently more powerful than other cards with the same mana cost to compensate.

Released
2022
Designer
Léandre Proust
Age
15+

Rules and prices

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Clash of Decks: Treachery FAQ

How many players can play Clash of Decks: Treachery?

Clash of Decks: Treachery plays with 1–2 players.

How long does Clash of Decks: Treachery take to play?

A game of Clash of Decks: Treachery takes 30–8 min.

What age is Clash of Decks: Treachery for?

The recommended minimum age for Clash of Decks: Treachery is 15+.

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