Timespan

Timespan

  • Players: 1–5 players
  • Play time: 90 min
  • BGG rating: 8.1

How to play

Setup, how a turn works and how the game ends, summarised from the rulebook by Eko, Meepzy's rules assistant.

Here is a general overview of how to play the game, based on the provided rules.

To set up the game, place the main board in the center of the table and set up the decks and stacks for history cards, wonder cards, vision cards, discovery tiles, luxury tiles, gear tokens, workers, and upgrade tiles (p. 10). Each player takes a civilization board, a technology board, a storage board, storage cubes, starting resources, player markers, a camel, ship, balloon, spaceship, starting history cards, workers, and wonder/vision cards as specified by their chosen faction and setup rules (p. 8, 21).

The game is played over three ages, with each age consisting of alternating phases: Income, Discovery, and Action, tracked by an hourglass on the time track (p. 3).

  • Income Phase: Players simultaneously gain visible income effects and adjust/score points on the peace track based on visible peace symbols in their play area (p. 3, 20).
  • Discovery Phase: Players take turns in player order (determined by the peace track) to pick offers consisting of history cards and discovery tiles (p. 3, 7, 28).
  • Action Phase: All players act simultaneously, beginning with camel movement and followed by worker activation (p. 3, 5). During worker activations, players can play cards from their hand into their timeline, activate action boxes using workers, and perform support actions (p. 9, 11).

The game ends after the fifth action phase, concluding with final scoring where players update the peace track, gain income, and tally their points (p. 12).

(Note: The provided evidence mentions that the player with the most victory points wins at the end of the third age (p. 18), but the exact point calculation details beyond basic scoring tracks are only partially covered in this sample.)

This summary was written by Eko from the game's own rulebook. It covers the essentials, not every edge case. For a specific rule, ask Eko and get the page it came from, or open the manual in the Archive.