Catan

Catan

  • Players: 3–4 players
  • Play time: 60–120 min
  • BGG rating: 7.1

How to play

Setup, how a turn works and how the game ends, summarised from the rulebook by Eko, Meepzy's rules assistant.

Here is an overview of how to play the game:

Setup

  • Lay out the game board by assembling the frame pieces, placing the 19 terrain hexes, placing the circular number tokens on the terrain hexes, and setting up initial pieces (p. 23).
  • Each player selects a color and takes their 15 roads, 5 settlements, 4 cities, and a building costs card (p. 3).
  • Place 2 roads and 2 settlements on the board according to the starting setup, and keep the remaining pieces in front of you (p. 3).
  • Place the Longest Road and Largest Army special cards and the 2 dice beside the board (p. 3).
  • Sort the resource cards into 5 stacks face up, shuffle the development cards face down, and take initial resources for the terrain hexes marked with a white star around your starting settlements (p. 3).

How a Turn Works

The starting player begins, and play proceeds in clockwise order (p. 8). On your turn, you complete three phases in order:

  1. Roll for Resource Production: Roll both dice (p. 22). The sum determines which terrain hexes produce resources, giving 1 resource card per adjacent settlement and 2 per adjacent city to the players whose buildings touch those hexes (p. 22).
  2. Trade: Trade resource cards with other players (Domestic Trade) or with the bank (Maritime Trade), as long as you are part of the trade and it is your turn (p. 14, 18, 26).
  3. Build: Turn in the specified combinations of resource cards to build roads, settlements, upgrade settlements to cities, or buy development cards (p. 9, 10).

You may also play 1 development card at any time during your turn (p. 8). At the end of your turn, pass the dice to the player on your left (p. 8).

How the Game Ends

The first player to have or reach 10 or more victory points on their turn immediately wins the game (p. 1, 7).

This summary was written by Eko from the game's own rulebook. It covers the essentials, not every edge case. For a specific rule, ask Eko and get the page it came from, or open the manual in the Archive.