Castle Knights

Castle Knights

  • Players: 2–4 players
  • Play time: 10–15 min
  • BGG rating: 6.5

About Castle Knights

The premise here is that all of the players are Knights working together to build three new towers before King Duncan returns home to his castle. Unfortunately, your only building tool is a bizarre device made of satin cord, wooden balls, and what appears to be an elastic ponytail holder. (Clearly, the material culture of the Middle Ages is full of surprises!) You use this device to pick up, move, and deposit various building blocks and the wooden figures of the Prince, the Princess, and the Ghost who top the towers. Which towers you are required to build (i.e. what blocks in what order) are determined by drawing cards. If you succeed in constructing the tower illustrated before the timer runs out, then you keep that card. If you fail, King Duncan moves forward one space. Collect three cards before he gets to the castle and you win. Ages 5 and up.

Released
2007
Designer
Christian Tiggemann
Age
5+
Best with
4 players (BGG community)

Rules and prices

Eko hasn't read this one yet

We don't have the Castle Knights rulebook. Upload it in the Archive and Eko will answer rules questions from it, with the page each answer came from.

Upload the rulebook

Castle Knights FAQ

How many players can play Castle Knights?

Castle Knights plays with 2–4 players.

What is the best player count for Castle Knights?

BoardGameGeek community voters say Castle Knights is best with 4 players (7 votes).

How long does Castle Knights take to play?

A game of Castle Knights takes 10–15 min.

What age is Castle Knights for?

The recommended minimum age for Castle Knights is 5+.

Playing Castle Knights? Track it in Meepzy

Track your plays and scores, see your stats and ask Eko rules questions at the table. Free on iOS and Android.

Download on the App StoreGet it on Google Play