How to play
Setup, how a turn works and how the game ends, summarised from the rulebook by Eko, Meepzy's rules assistant.
Here is an overview of how to play Euphoria: Build a Better Dystopia, covering the setup, player turns, and how the game ends.
Setup
To set up the game, prepare the board and components with the following steps:
- Place market tiles face-down on the construction sites on the board, and place miner meeples on the tunnels (p. 3, 26).
- Position progress tokens at the start of each allegiance track, and place morale and knowledge tokens on the player mats (p. 3, 26).
- Give each player 2 worker dice, a player mat, a reference card, 10 authority tokens, and recruit cards (p. 3, 11, 26).
- Each player chooses one recruit card to be active face-up and another to be hidden face-down, discarding the rest (p. 11).
How a Turn Works
On your turn, you must choose exactly one of the following two options — you cannot pass or do both (p. 4):
- Option 1: Place a worker. Place an available worker from your control onto the board, pay any required costs, and immediately gain the benefits (p. 4). If you start your turn with multiple workers showing the exact same number, you may place all of those matching workers on that turn by paying a penalty for each one past the first (p. 4).
- Option 2: Retrieve workers. Choose to retrieve any or all of your workers from the board (p. 22). You can either pay a resource cost to gain 2 morale, or pay nothing and lose 1 morale (p. 22). Then, roll all retrieved workers and perform a knowledge check (p. 1, 22).
How the Game Ends
The game ends when a player successfully places their 9th authority token (p. 1, 3). After this happens, every player (including the active player) takes one final turn, during which a player could place up to their 10th and final authority token (p. 1, 5).
(Note: The provided evidence does not explicitly state the final win condition or tiebreaker rules for determining the overall winner after the final turn is completed.)
This summary was written by Eko from the game's own rulebook. It covers the essentials, not every edge case. For a specific rule, ask Eko and get the page it came from, or open the manual in the Archive.