Global Powers
- Players: 2–5 players
- Play time: 120 min
- BGG rating: 6.6
About Global Powers
From Terminal City Gamers webpage: In May, the game was still presented as ‘Divide et Impera’. After much playtesting and more changes, the game has been renamed as Global Powers (2-5 players 14 and up). The object of the game is to exert the most influence over the world, which in this game consists of 12 regions. “It’s a not-quite-politically-correct game with tactics, AGITATION and plenty of interaction” says publishing head Peter Eggert. “In order to obtain the necessary influence, players can use military, political or financial force. The player who has the most playing figures (politicians) in a given region determines which actions may be carried out there. The more politicians, the more actions. These range from waging war through sabotage, smuggling, scandal and defection to unrest and even a Putsch. Each action can be countered either by a veto or by being voted down. UN resolutions (administered by the players) can also influence the gameplay.”
- Released
- 2003
- Designers
- Leif Busse, Peter Eggert
- Age
- 12+
Rules and prices
Eko hasn't read this one yet
We don't have the Global Powers rulebook. Upload it in the Archive and Eko will answer rules questions from it, with the page each answer came from.
Upload the rulebookGlobal Powers FAQ
How many players can play Global Powers?
Global Powers plays with 2–5 players.
How long does Global Powers take to play?
A game of Global Powers takes 120 min.
What age is Global Powers for?
The recommended minimum age for Global Powers is 12+.
Playing Global Powers? Track it in Meepzy
Track your plays and scores, see your stats and ask Eko rules questions at the table. Free on iOS and Android.