How to play
Setup, how a turn works and how the game ends, summarised from the rulebook by Eko, Meepzy's rules assistant.
Here is a general overview of how to play the game, based on the rules provided.
Setup
- Choose your faction: either Rebel or Empire (p. 17).
- Find the five base cards for your chosen faction to form your base deck, leaving the rest in the box for the beginner game (p. 17).
- Place your starting base faceup in front of you, and place your remaining base cards facedown underneath it (p. 17).
- Take the 10 starter cards matching your chosen faction and shuffle them together to create your player deck, placing it near your base deck (p. 17).
How a Turn Works The game is played over a series of alternating turns, with the Empire taking the first turn (p. 13). Every turn follows a specific sequence:
- Beginning of Turn: If you do not have a base because your opponent destroyed it on their last turn, choose one of your remaining base cards to reveal as your new base (p. 13). If the Force is all the way to your side, gain one resource from the supply into your play area, and also gain any resources generated by capital ships you currently have in play (p. 13).
- Taking Your Turn: On your turn, you can perform any of the following actions in any order, as many times as you are able and want to: play a card from your hand, purchase a card from the galaxy row or Outer Rim Pilot deck, use a card ability, commit cards to an attack, or resolve an attack (p. 6, 11, 15).
- Ending Your Turn: When you are finished, discard all your unit cards from play, return your base and capital ships to their proper orientation, discard any remaining cards in your hand, return resource counters to the supply, and draw five new cards from your deck (p. 21).
How the Game Ends The first player to destroy three of their opponent's bases wins the game (p. 21). The game ends immediately after the third base is destroyed, without resolving any other cards, abilities, Force, attacks, or resources (p. 21).
This summary was written by Eko from the game's own rulebook. It covers the essentials, not every edge case. For a specific rule, ask Eko and get the page it came from, or open the manual in the Archive.