Get to da Checkpoint

Get to da Checkpoint

  • Players: 1 player
  • Play time: 30–60 min
  • BGG rating: 6.9

About Get to da Checkpoint

The Story so Far… Your squad of Special Ops soldiers has been sent on a Top Secret mission to a remote part of South America. Before you can reach your Landing Zone, your chopper crashes, many kilometers away from your destination. Salvaging what you can from the wreckage, armed with a GPS uplink, your wits and weapons, you must fight your way through an unknown and hostile jungle. Your only possibility for survival: Get to da Choppa! About the Game- Get to da Choppa! is a solo dice game that’s free to print and play. Your goal is to get your Squad through several areas (called Zones) of the wild jungles of South America. However, this area of the jungle has fallen victim to a number of hostile forces. Drug Lords, UFOs, invisible alien hunters, Nazis, zombies, headhunters, dinosaurs; any jungle action movie trope you can think of you’ll have to face and try to survive. You will need to balance moving, stealth, foraging for supplies and combat to survive. The only way to win is to Get to da Choppa before your squad is wiped out. Each turn, you roll nine dice and can re-roll and keep any dice you like up three total rolls. You place the dice on your Squad sheet to follow the turn's order and show how many dice you have placed to a certain activity that turn. Here’s a breakdown of where all the dice rolled are placed, and what they mean. Enemy Contact- Your Squad encounters an obstacle or enemy that needs to be dealt with. Salvage- Some of your Squad forages for supplies and ammo. March- Your Squad moves along your path towards the next Check Point. Stealth- Your Squad attempts to move slowly and avoid detection from an Enemy Contact. Engage- Your Squad readies for combat! Lock and Load! Command- Can be used as an additional die during each of the Salvage, March, Stealth and Combat phases. They can also be used to re-roll any single die on the Salvage, Combat, Injury, Recovery or Supply Shortage tables. The drama of the story unfolds by balancing the lives of your squad with the risks and combat you are willing to get into, as well as ensuring enough resources. Each turn brings you closer to the next checkpoint, where you will need to rest, restock, and heal up. The game ends by reaching the fourth Zone's Checkpoint where the extraction Chopper is waiting to take what's left of your squad back to safety. Victory conditions are calculated by a simple number of Squad members survived, or a slightly more involved scoring system. —description from the designer Results of the 2020 Solo PnP Design Contest for Get to da Choppa! Best Overall Game: 19th Best Easy to Build Game: 9th Best Original Artwork: 10th Best Game Designed in Contest Timeframe: 5th Best New Solitaire Designer: 8th Best Push Your Luck/Survival: 3rd

Released
2021
Designer
Sean Young
Age
8+
Best with
1 player (BGG community)

Rules and prices

Eko hasn't read this one yet

We don't have the Get to da Checkpoint rulebook. Upload it in the Archive and Eko will answer rules questions from it, with the page each answer came from.

Upload the rulebook

Get to da Checkpoint FAQ

How many players can play Get to da Checkpoint?

Get to da Checkpoint plays with 1 player.

What is the best player count for Get to da Checkpoint?

BoardGameGeek community voters say Get to da Checkpoint is best with 1 player (5 votes).

How long does Get to da Checkpoint take to play?

A game of Get to da Checkpoint takes 30–60 min.

What age is Get to da Checkpoint for?

The recommended minimum age for Get to da Checkpoint is 8+.

Playing Get to da Checkpoint? Track it in Meepzy

Track your plays and scores, see your stats and ask Eko rules questions at the table. Free on iOS and Android.

Download on the App StoreGet it on Google Play