Expansion for Hybrid
Hybrid: Expansion 1 – Nemesis
- Players: 2 players
- Play time: 120 min
- BGG rating: 7.8
About Hybrid: Expansion 1 – Nemesis
The Templars of the Griffin Empire have discovered a secret complex beneath on of the laboratories of the Hybrid Projest. A new enemy awaits them there, lurking in the darkness and ready to attack. The hunters of the Lodge of Hod have become its prey! This box includes campaign rules, two short stories and two campaigns made up of three scenarios each, 3 metal miniatures, 55 new cards, numerous corridors, brand new game tiles and counters, as well as exclusive profiles for use in the Rackham range of games.
- Released
- 2004
- Designers
- Arnaud Cuidet, Ivo Garcia, Pascal Petit
- Age
- 12+
- Best with
- 2 players (BGG community)
Rules and prices
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Upload the rulebookHybrid: Expansion 1 – Nemesis FAQ
How many players can play Hybrid: Expansion 1 – Nemesis?
Hybrid: Expansion 1 – Nemesis plays with 2 players.
What is the best player count for Hybrid: Expansion 1 – Nemesis?
BoardGameGeek community voters say Hybrid: Expansion 1 – Nemesis is best with 2 players (1 vote).
How long does Hybrid: Expansion 1 – Nemesis take to play?
A game of Hybrid: Expansion 1 – Nemesis takes 120 min.
What age is Hybrid: Expansion 1 – Nemesis for?
The recommended minimum age for Hybrid: Expansion 1 – Nemesis is 12+.
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