Impulse: Brake for Launch

Expansion for Impulse

Impulse: Brake for Launch

  • Players: 2–6 players
  • Play time: 30–60 min
  • BGG rating: 6.0

About Impulse: Brake for Launch

In Impulse: Brake for Launch, an expansion for Impulse that can be played with or without the All Your Base expansion, players build and transport fighter wings and deploy combat cards to turn the tide of battle in their favor. Battles can occur in spaces when wings are carried by transports into enemy-patrolled territory, drawing in cruisers from gates surrounding. Wings can be sent on circuitous missions resulting in multiple battles, if they survive the route. Brake for Launch is a conflict-oriented add-on for players who want cinematic space battles and more of them. Wings hit specific types of targets in combat. Missiles add casualty decisions in an expanded multi-step combat sequence. Combat cards with tangential effects make the full outcome of conflicts difficult to foresee.

Released
2017
Designer
Carl Chudyk
Age
14+
Best with
3 players (BGG community)

Rules and prices

Eko hasn't read this one yet

We don't have the Impulse: Brake for Launch rulebook. Upload it in the Archive and Eko will answer rules questions from it, with the page each answer came from.

Upload the rulebook

Impulse: Brake for Launch FAQ

How many players can play Impulse: Brake for Launch?

Impulse: Brake for Launch plays with 2–6 players.

What is the best player count for Impulse: Brake for Launch?

BoardGameGeek community voters say Impulse: Brake for Launch is best with 3 players (2 votes).

How long does Impulse: Brake for Launch take to play?

A game of Impulse: Brake for Launch takes 30–60 min.

What age is Impulse: Brake for Launch for?

The recommended minimum age for Impulse: Brake for Launch is 14+.

Playing Impulse: Brake for Launch? Track it in Meepzy

Track your plays and scores, see your stats and ask Eko rules questions at the table. Free on iOS and Android.

Download on the App StoreGet it on Google Play