Harpoon Naval Review 2003

Expansion for Harpoon 4: Modern Tactical Naval Warfare

Harpoon Naval Review 2003

  • Players: 2–3 players
  • Play time: 180 min
  • BGG rating: 7.0

About Harpoon Naval Review 2003

From the Clash of Arms Games web 2003 Harpoon Naval Review contents. Scenarios: * Cuban Connection - US Coast Guard vs. Cuban Navy * One size fits all? - Dutch ASW carrier group vs. Soviet SAG & submarines * Indian Ocean Escort - NATO task group vs. Soviet submarine * Operation Constrictor - Indian submarines vs. escorted MPS-2 * Eastern Exercise - PRC vs. Vietnam * Little Wars: Myanmar and Thailand - Myanmar vs. Thailand * Little Wars: Guyana and Surinam - Guyana vs. Surinam * Send in the Marines! - US Expeditionary Strike Group 1 vs. Iranians Articles: * Street fighter on trial (littoral combat) * Australia's Navy in the 21st century * China's next generation * Keeping the US out of the Gulf * Don't sink this sub! Game related articles: * Variable damage in Harpoon 4 * Weapon mount arcs vs. Directors arcs * Rules and Annex errata * 56 Harpoon Form 10s for several scenarios. * 16 Harpoon Form 20s for several scenarios * Naval counters on the back of the page (need to be cut and mounted)

Released
2003
Designers
Larry Bond, Dave Schueler, Jay Wissmann

Rules and prices

Eko hasn't read this one yet

We don't have the Harpoon Naval Review 2003 rulebook. Upload it in the Archive and Eko will answer rules questions from it, with the page each answer came from.

Upload the rulebook

Harpoon Naval Review 2003 FAQ

How many players can play Harpoon Naval Review 2003?

Harpoon Naval Review 2003 plays with 2–3 players.

How long does Harpoon Naval Review 2003 take to play?

A game of Harpoon Naval Review 2003 takes 180 min.

Playing Harpoon Naval Review 2003? Track it in Meepzy

Track your plays and scores, see your stats and ask Eko rules questions at the table. Free on iOS and Android.

Download on the App StoreGet it on Google Play