Kulm 20: Expansion Kit

Expansion for Dresden 20

Kulm 20: Expansion Kit

  • Players: 2 players
  • Play time: 90 min
  • BGG rating: 7.9

About Kulm 20: Expansion Kit

Napoleon in Germany, 1813 Napoleonic 20 #9 (Germany 20 #1) Expansion Kit After defeating the Allies at Dresden on the 27th, Napoleon was sure they would continue the battle for a third day. But that night the Allies began a confused retreat, leaving the French scrambling to mount a pursuit the next morning. Already poised behind the enemy right, the French I Corps was in the best position to block the Allies. Ordered to proceed via Peterswalde to seal the exits from the mountains, Vandamme was to act as anvil to Napoleon’s hammer, crushing the Allies between them. It was a clever plan – one that might have broken the Coalition had it worked. Kulm 20 is based on the battle that occurred during Napoleon’s final campaign in Germany, on 29-30 August, 1813. One player commands the Coalition forces under the Austrian Field Marshall Karl Schwarzenberg, while the other player commands the French army, nominally under the command of the Emperor Napoleon. Note, Kulm 20 is not a ‘stand alone’ game. You must own a copy of Dresden 20 to use this expansion kit. Game Data: Complexity: 4 on a 9 scale. Solitaire Suitability: 5 on a 9 scale. Scale: Each unit is 1 corps, each hex is about 1000 meters, and each turn is roughly 3.5 day hours (or 10 night hours). Game Components: • One 4-page Exclusive Rules booklet • 12 Random Event cards • One 11” x 17” color game map • One 8.5" x 5.5" color map extension

Released
2010
Designer
Lance McMillan
Age
12+

Rules and prices

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Kulm 20: Expansion Kit FAQ

How many players can play Kulm 20: Expansion Kit?

Kulm 20: Expansion Kit plays with 2 players.

How long does Kulm 20: Expansion Kit take to play?

A game of Kulm 20: Expansion Kit takes 90 min.

What age is Kulm 20: Expansion Kit for?

The recommended minimum age for Kulm 20: Expansion Kit is 12+.

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