29 Let's Go!: A Pint Sized Campaign for Chain of Command

Expansion for Chain of Command

29 Let's Go!: A Pint Sized Campaign for Chain of Command

  • Players: 2–3 players
  • BGG rating: 7.4

About 29 Let's Go!: A Pint Sized Campaign for Chain of Command

29, Let's Go! is the first Pint-Sized campaigns for Chain of Command, designed to be played using the campaign handbook At the Sharp End. Thirty-two pages long, 29, Let's Go! contains an overview of the planned, and then actual, events on Omaha beach on the 6th of June before then going on to present a mini-campaign covering the advance of the US 175th Infantry Regiment from the initial beachhead in their drive to link Omaha and Utah beaches by capturing the key bridge at Isigny. The campaign is a total of five game tables with the duration running between five and nine games. Briefings are provided for both sides, along with measurable objectives, period maps, force and support option listings and everything you need to play this campaign through to its conclusion.

Released
2014
Designer
Richard Clarke (III)

Rules and prices

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29 Let's Go!: A Pint Sized Campaign for Chain of Command FAQ

How many players can play 29 Let's Go!: A Pint Sized Campaign for Chain of Command?

29 Let's Go!: A Pint Sized Campaign for Chain of Command plays with 2–3 players.

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