INWO SubGenius
- Players: 2–4 players
- Play time: 120 min
- BGG rating: 6.1
About INWO SubGenius
The object of INWO is to control the world. You start with a single "Church of the SubGenius" card, representing your own faction of the Church. During the game, you take over other Group cards. They are added to your Power Structure as your puppets - unless a rival takes them from you. You can use Plot cards to advance your own position or harass your opponents. You may win by controlling enough groups, or by fulfilling the special goal of your own Illuminati, or by meeting the objectives on a Goal card, or, of course, by crushing all of your rivals! Thus, you prove that YOU are the True Church, and the others are deluded posers. This is not a collectible card game. It is a stand-alone game that may be added to INWO or vice versa.
- Released
- 1998
- Designers
- Lynette R. F. Cowper, Steve Jackson (I)
- Age
- 12+
- Best with
- 4 players (BGG community)
Rules and prices
Eko hasn't read this one yet
We don't have the INWO SubGenius rulebook. Upload it in the Archive and Eko will answer rules questions from it, with the page each answer came from.
Upload the rulebookINWO SubGenius FAQ
How many players can play INWO SubGenius?
INWO SubGenius plays with 2–4 players.
What is the best player count for INWO SubGenius?
BoardGameGeek community voters say INWO SubGenius is best with 4 players (2 votes).
How long does INWO SubGenius take to play?
A game of INWO SubGenius takes 120 min.
What age is INWO SubGenius for?
The recommended minimum age for INWO SubGenius is 12+.
Playing INWO SubGenius? Track it in Meepzy
Track your plays and scores, see your stats and ask Eko rules questions at the table. Free on iOS and Android.