About The 7th Citadel: Three Good Fellows
Three Good Fellows is an expansion which allows you to play with a brand new character archetype based on mental fortitude and communicating with the dead: the Pathfinder. Their 5 "X" starting Skill cards and their 15 Advanced Skill cards – which are compatible with other class icons – will allow you to call on your three spectral companions for aid… at least until you find their final resting place and free them from their duty. This new expansion includes 30 cards and 3 ghost figures (exclusive to Kickstarter in their plastic version). Note: Requires the core game and The 7th Citadel: Season 2 Collector's Box.
- Released
- 2026
- Designers
- Ludovic Roudy, Bruno Sautter
- Best with
- 1 player (BGG community)
Rules and prices
Eko hasn't read this one yet
We don't have the The 7th Citadel: Three Good Fellows rulebook. Upload it in the Archive and Eko will answer rules questions from it, with the page each answer came from.
Upload the rulebookThe 7th Citadel: Three Good Fellows FAQ
How many players can play The 7th Citadel: Three Good Fellows?
The 7th Citadel: Three Good Fellows plays with 1–4 players.
What is the best player count for The 7th Citadel: Three Good Fellows?
BoardGameGeek community voters say The 7th Citadel: Three Good Fellows is best with 1 player (1 vote).
Playing The 7th Citadel: Three Good Fellows? Track it in Meepzy
Track your plays and scores, see your stats and ask Eko rules questions at the table. Free on iOS and Android.