About Sewerville Shootout
A Laserburn scenario featuring 3 map cards, an 8 page umpire folio and a 4 page player folio. Or to boldly go where no man has gone before. This scenario is set in an old complex of sewers, code-named "Sewerville". The ends of the main access tunnels collapsed ages ago, sealing this area off. No attempt was made to rescue the workers and robots that were trapped, and it was not long before they were forgotten. Recently though, it was discovered that the "Android Liberation Front" has its headquartesr down there. The Imperial inquisition has succeeded in getting one of their agents accepted by the ALFists, but the only information he has been able to sneak out is that they are camped in the lower level of the system, and that a large scale attack will soon be launched by them. Rather than risk their agent being discovered by the Frontists by bringing in Inquisition agents from all over the city, they have decide to risk the lives of an expendable group of mercenaries. Of course, the question of payment rears its ugly head, and rather than chop it off (the usual Inquisition tactic), the mecenaries will be paid. - from the players manual
- Released
- 1981
- Designer
- Dave Kelly
- Best with
- 2 players (BGG community)
Rules and prices
Eko hasn't read this one yet
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Upload the rulebookSewerville Shootout FAQ
How many players can play Sewerville Shootout?
Sewerville Shootout plays with 2 players.
What is the best player count for Sewerville Shootout?
BoardGameGeek community voters say Sewerville Shootout is best with 2 players (2 votes).
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