Albion 20
- Players: 1–2 players
- Play time: 50 min
- BGG rating: 7.2
About Albion 20
The Napoleonic 20 series expands with France’s long-planned invasion of England finally launched! With only modest complexity and a focused scope employing low unit density on the map (20 pieces or less) and dramatic, fast playing turns, it is the addition of ‘story-driven’ random event cards and night game turns providing the operational pauses and “friction of war” that gives players a great feel for the parry-and-thrust of a Napoleonic campaign as the armies close for battle. With his newly trained and organized Grande Armée, Napoleon masses his forces in Boulogne for the great invasion. The Franco-Spanish fleet arrives on time to seize control of the English Channel, and a hell-for-leather landing is made aimed straight at London – the Kent Campaign ensues! With special post-landing maneuvering and naval conflict abstractions, Albion 20 adds many fascinating new features to simulate this campaign. Will the Emperor finally triumph over his arch-rival, “Perfidious Albion?” Or will there always be an England? Scale: Each unit is 1 corps, each hex is about 1000 meters, and each turn is roughly 3.5 day hours (or 10 night hours).
- Released
- 2008
- Designer
- Alan Emrich
- Best with
- 2 players (BGG community)
Rules and prices
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How many players can play Albion 20?
Albion 20 plays with 1–2 players.
What is the best player count for Albion 20?
BoardGameGeek community voters say Albion 20 is best with 2 players (3 votes).
How long does Albion 20 take to play?
A game of Albion 20 takes 50 min.
Albion 20 expansions
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