Expansion for Full Thrust
The Great Unification War: Operation Exorcist – Ghost 263 Fleet Action
- Players: 2–6 players
- Play time: 120 min
About The Great Unification War: Operation Exorcist – Ghost 263 Fleet Action
The Ghost 263 system will definitely test the Alliance Fleet's ships and spacers. The system is heavily fortified with roving Ghost ships and fleets as well as numerous ground stations that must be eliminated else the nano machines simply consume local materials and rebuild themselves. The Ghost nano infestation must be eliminated root and branch. Even a simple mining station could expand and become a threat within a few months. The Fleet must drive into the inner system and completely obliterate the core hive world. Only then can the outlying stations and outposts be systematically eliminated. Admiral Holihan and Starpride Leader Wrowk'lo think that the combined forces of Taskforce 7 can accomplish this mission. Admiral Longbeach and the Task Force 5 will cork the bottle in the Kreul system and prevent Ghost forces from escaping into that system. Taskforce 13 under the command of Starpride Leader Lowk'lo and reinforced with SkySword Kreekraw and his fleet carriers will hold the B37c Transfer Station against an escape attempt into that system. The only viable route of retreat for the Ghosts is into the Ghost 152 system and then we have them bottled up we can bring the combined might of Task Forces 5, 7 and 13 to crush them completely. The Ghost 263 Fleet Action is the 4th in a series of campaigns to unify the Sol Sector under the hegemony of the Terran Alliance. It provides 4 scenarios detailing the battle for the Ghost 263 System. It is compatible with both Full Thrust and BOHICA: Fleet Actions. —description from the publisher
- Released
- 2013
- Designer
- Matthew Parmer
- Age
- 12+
Rules and prices
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How many players can play The Great Unification War: Operation Exorcist – Ghost 263 Fleet Action?
The Great Unification War: Operation Exorcist – Ghost 263 Fleet Action plays with 2–6 players.
How long does The Great Unification War: Operation Exorcist – Ghost 263 Fleet Action take to play?
A game of The Great Unification War: Operation Exorcist – Ghost 263 Fleet Action takes 120 min.
What age is The Great Unification War: Operation Exorcist – Ghost 263 Fleet Action for?
The recommended minimum age for The Great Unification War: Operation Exorcist – Ghost 263 Fleet Action is 12+.
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