Rebels & Redcoats: Volume I
- Players: 2 players
- Play time: 90 min
- BGG rating: 6.5
About Rebels & Redcoats: Volume I
American Revolutionary battles of Bunker Hill, Brandywine, Germantown and Monmouth. The game system simply but accurately recreates the battlefield conditions with a move-fight-rally play sequence to simulate the grand tactics of the American Revolution. Additional rules cover command control, morale, artillery, light infantry and dragoons. Each battle is represented by its own units and map along with exclusive rules to recreate the unique conditions of each battle. Units are generally regiments rated for combat strength, morale and march capabilities. Scenarios: Bunker Hill, 17 June 1775 Brandywine, 11 September 1777 Germantown, 4 October 1777 Monmouth, 28 June 1778 Components: 440 counters (2) 22" x 34" mapsheets 2 player aid cards 16-page rule book 1 10-sided die (from publisher's website)
- Released
- 1995
- Designer
- Christopher Cummins
- Best with
- 2 players (BGG community)
Rules and prices
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How many players can play Rebels & Redcoats: Volume I?
Rebels & Redcoats: Volume I plays with 2 players.
What is the best player count for Rebels & Redcoats: Volume I?
BoardGameGeek community voters say Rebels & Redcoats: Volume I is best with 2 players (3 votes).
How long does Rebels & Redcoats: Volume I take to play?
A game of Rebels & Redcoats: Volume I takes 90 min.
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