Shipwreck
- Players: 2–10 players
- Play time: 60 min
- BGG rating: 8.0
About Shipwreck
Vandering Publishing's Shipwreck is a very basic game of modern naval warfare. It already has one supplement released - "Freeplay '88", dealing with a NATO exercise in 1988. The game has been compared to "Harpoon 4", perhaps unfairly, as while it covers the same topic (modern naval warfare), the aim is present a much more global scope. Command of small fleets of ships is very easy in this game, as weapon effectiveness is determined by a single value and weapon damage is a single value (heavy, medium, light, etc). Ship damage are represented by a damage area with 4 damage levels - two 'lights', a 'heavy', and a 'critical' damage level. When a weapon damages a ship, a d10 is rolled and the weapon's size is compared against the size of the target ship on a chart to see the resulting damage level (with a chance of 'none' being one of the levels). If the given damage level is already called for, the next level up is used. The net effect is as mirrored by hypothetical naval combat - ships take very few hits to be 'mission killed'. Detection is handled within the rules in a very basic way, although special note should be made of the submarine rules. They make use of 'range bands' around a target ship. Submarines are not placed on the 'board' unless detected, making their approach and attack on these 'range band' diagrams, essentially their exact position unknown to BOTH players - neatly avoiding the need for a third player as referee almost always required in other games of the type. The production values of the game are fairly high - no counters or maps are included, but, given the nature of most modern naval games to use miniatures or simply graph paper, that's certainly forgivable. The game manual itself is printed on glossy paper with plenty of images throughout (several pages include color images) that really set the mood for the game.
- Released
- 1999
- Designer
- Martin Bourne
- Age
- 10+
- Best with
- 2 or 4 players (BGG community)
Rules and prices
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Upload the rulebookShipwreck FAQ
How many players can play Shipwreck?
Shipwreck plays with 2–10 players.
What is the best player count for Shipwreck?
BoardGameGeek community voters say Shipwreck is best with 2 or 4 players (3 votes).
How long does Shipwreck take to play?
A game of Shipwreck takes 60 min.
What age is Shipwreck for?
The recommended minimum age for Shipwreck is 10+.
Shipwreck expansions
- A Pearl of Great Price: Operation Morvarid – Iran strikes Iraq
- Shipwreck: Corporate Rosario – Number 01: The Assault on South Georgia
- Shipwreck: Corporate Rosario – Number 02: the Empire strikes back
- Shipwreck: Corporate Rosario – Number 03: The Three Musketeers
- Shipwreck: Corporate Rosario – Number 04: Breaking the Pincer
- Shipwreck: Corporate Rosario – Number 05: Enter the Ring
- Shipwreck: Corporate Rosario – Number 06: Rolling Back the Pickets
- Shipwreck: Corporate Rosario – Number 07: Encounters in the Sound
- Shipwreck: Corporate Rosario – Number 08: Operation Sutton
- Shipwreck: Corporate Rosario – Number 09: Bomb Alley
- Shipwreck: Corporate Rosario – Number 10 - The National day attack
- Shipwreck: Corporate Rosario – Number 11: Bluff Cove disaster
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