Seven Pines
- Players: 1–2 players
- Play time: 240 min
- BGG rating: 7.5
About Seven Pines
Seven Pines - The Battles of Seven Pines, May 31-June 1, 1862, and Savage Station, June 26-29, 1862. This is the twelfth game in the Civil War Brigade (CWB) Series from The Gamers. It covers the the battles of Seven Pines (May 31st - June 1st, 1862) and Savage Station (June 29th, 1862). The Seven Pines scenarios recreate the two days’ battle of Seven Pines, (or Fair Oaks) on May 31st and June 1st, 1862. This battle was the prelude to the full Seven Days’ battles a month later. These rules address the battle of Seven Pines. As such, this is complete unto itself, Gaines Mill is not needed to play these scenarios as it is to play the companion game Savage Station. Seven Day's campaign: part one is Gaines Mill: The Battles of the Seven Days, June 1862, Volume 1, part two Seven Pines and part three Malvern Hill: The Battles of the Seven Days, Volume III. All three games can be connected to recreate the entire campaign. Game Scale: Game Turn: 30 minutes Hex: 200 yards Units: Brigades Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 2-30 hours
- Released
- 1998
- Designers
- Dean Essig, David A. Powell
- Age
- 12+
- Best with
- 2 players (BGG community)
Rules and prices
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How many players can play Seven Pines?
Seven Pines plays with 1–2 players.
What is the best player count for Seven Pines?
BoardGameGeek community voters say Seven Pines is best with 2 players (2 votes).
How long does Seven Pines take to play?
A game of Seven Pines takes 240 min.
What age is Seven Pines for?
The recommended minimum age for Seven Pines is 12+.
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