Command Decision: Test of Battle

Command Decision: Test of Battle

  • Players: 2 players
  • Play time: 240 min
  • BGG rating: 8.1

About Command Decision: Test of Battle

Battalion level rules for using WWII miniatures where each stand of miniatures represents a platoon and each turn represents 30 minutes of time. Major differences from earlier editions (accoding to Introduction): --Turn = 30 mins (before, 15 mins). --Spotting is now deterministic. --Most models are always on the table. Some are 'phantom' models (dummies). --Exception: one or two 'command reserve' stands can be added during play. --Movement is now sequential, not simultaneous. --Stands are eliminated with one hit (before, 2-4 hits were required). --HE fires always suppress. TO&Es and Data charts for 4 nations (US,UK,Germany and Russia) included. 12 historical scenarios and a random campaign scenario generator (named 'Test of Battle'). Also, Random Event cards are added. Expanded by: Command Decision: Test of Battle – Benghazi Handicap Command Decision: Test of Battle – Stars and Stripes Forever

Released
2006
Designers
Frank Chadwick, Glenn E. Kidd
Age
12+
Best with
2 players (BGG community)

Rules and prices

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Command Decision: Test of Battle FAQ

How many players can play Command Decision: Test of Battle?

Command Decision: Test of Battle plays with 2 players.

What is the best player count for Command Decision: Test of Battle?

BoardGameGeek community voters say Command Decision: Test of Battle is best with 2 players (1 vote).

How long does Command Decision: Test of Battle take to play?

A game of Command Decision: Test of Battle takes 240 min.

What age is Command Decision: Test of Battle for?

The recommended minimum age for Command Decision: Test of Battle is 12+.

Command Decision: Test of Battle expansions

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