The Men Who Would Be Kings: Colonial Wargaming Rules

The Men Who Would Be Kings: Colonial Wargaming Rules

  • Players: 2 players
  • BGG rating: 7.8

About The Men Who Would Be Kings: Colonial Wargaming Rules

The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid- to late-Nineteenth Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war--where either side could be victorious--and these are the battles that The Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris, and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals, or to a horrible end at the point of a spear tip.

Released
2016
Designer
Daniel Mersey
Age
12+
Best with
2 players (BGG community)

Rules and prices

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The Men Who Would Be Kings: Colonial Wargaming Rules FAQ

How many players can play The Men Who Would Be Kings: Colonial Wargaming Rules?

The Men Who Would Be Kings: Colonial Wargaming Rules plays with 2 players.

What is the best player count for The Men Who Would Be Kings: Colonial Wargaming Rules?

BoardGameGeek community voters say The Men Who Would Be Kings: Colonial Wargaming Rules is best with 2 players (4 votes).

What age is The Men Who Would Be Kings: Colonial Wargaming Rules for?

The recommended minimum age for The Men Who Would Be Kings: Colonial Wargaming Rules is 12+.

The Men Who Would Be Kings: Colonial Wargaming Rules expansions

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