I Ain't Been Shot, Mum
- Players: 2–6 players
- Play time: 120 min
- BGG rating: 7.7
About I Ain't Been Shot, Mum
From the publisher's web site: I Ain't Been Shot Mum is designed for company sized games in WWII, where each figures represents one man, each model tank one real AFV. The game is designed to put the emphasis on command and control on the battlefield, with the players commanding a company a side plus a range of support platoons. The rules cover infantry and armour combat between 1939 and 1945 and may be used with our four theatre specific handbooks which provide full information on organisational structures and weapon capabilities. The smallest tactical unit in I Ain't Been Shot Mum is the infantry section or squad of the weapons team with support weapons such as mortars or machine guns. The basic command units are the platooons. The rules handle fire by section or weapons team and the turn sequences are dictated by the Game Deck of cards which can be tailor made to suit any specific situation. With sections covering infantry and armored combat, artillery and air support, and morale covered by the elegant and "test-free" shock system, the rules allow smooth flowing games where the players have minimal contact with the rules and maximum contact with the tactical situation. Included in the rules is the Normandy Handbook which covers the periond June to August 1944. There is a scenario generator which will provide fast set-up games with no advanced planning, a section on writing historical scenarios and four specific scenarios, two starter games and two historical actions.
- Released
- 2002
- Designers
- Richard Clarke (III), Nick Skinner
- Age
- 12+
- Best with
- 2 or 3 players (BGG community)
Rules and prices
Eko hasn't read this one yet
We don't have the I Ain't Been Shot, Mum rulebook. Upload it in the Archive and Eko will answer rules questions from it, with the page each answer came from.
Upload the rulebookI Ain't Been Shot, Mum FAQ
How many players can play I Ain't Been Shot, Mum?
I Ain't Been Shot, Mum plays with 2–6 players.
What is the best player count for I Ain't Been Shot, Mum?
BoardGameGeek community voters say I Ain't Been Shot, Mum is best with 2 or 3 players (4 votes).
How long does I Ain't Been Shot, Mum take to play?
A game of I Ain't Been Shot, Mum takes 120 min.
What age is I Ain't Been Shot, Mum for?
The recommended minimum age for I Ain't Been Shot, Mum is 12+.
I Ain't Been Shot, Mum expansions
- All American: The 82nd Airborne 6th - 9th June 1944
- Anzio: From Wildcat to Whale – 22nd January to 19th February 1944: A Campaign & Scenario Booklet for I Ain't Been Shot, Mum!
- B'Maso!: The Winds of Change – Wars in Africa
- Bashnya or Bust: An Operation Bagration Campaign & Scenario Booklet for I Ain't Been Shot, Mum!
- Battle for Liberation: A Handbook for the War in the West 1943-45
- Blenneville or Bust!: A Campaign & Scenario Booklet for I Ain't Been Shot, Mum!
- Blitzkrieg: The Reich Ascendant 1939 - 1942 – A Supplement for I Aiin't Been Shot, Mum!
- Bloody Burma: The Invasion of Burma – 8th December 1941 to 20th May 1942: A Campaign & Scenario Booklet for I Ain't Been Shot, Mum!
- Cymru Am Byth: The Welsh Guards at War 1939-45
- Götterdämmerung: Death Throes of the Reich – A Supplement for I Ain't Been Shot, Mum!
- I Ain't Been Shot, Mum: Blitzkrieg in the East – Part One: Poland
- I Ain't Been Shot, Mum: Blitzkrieg in the Far East – Japan
Playing I Ain't Been Shot, Mum? Track it in Meepzy
Track your plays and scores, see your stats and ask Eko rules questions at the table. Free on iOS and Android.