Blue Cross, White Ensign
- Players: 1–4 players
- Play time: 240–360 min
- BGG rating: 7.6
About Blue Cross, White Ensign
Blue Cross, White Ensign: The Imperial Russian Navy during the Age of Sail is the third volume in the Flying Colors series of games on naval combat. It focuses on the efforts of the Imperial Russian navy in its struggles against the navies of Sweden in the Baltic and Turkey in the Black and Mediterranean seas from 1770 to 1807. Like its predecessors, this volume is completely independent of -- but fully compatible with -- the other volumes in the series. Nothing else is needed to play! This volume comes with an updated and expanded rule book that adds additional detail specific to the navies included herein. Particularly the introduction of explosive shells, fired from the mighty Russian "edinerogs" (or "unicorns"). Included are a baker's dozen of battles pitting the Imperial Russian Navy against those of Sweden and Turkey. Each battle is fought by two players (or two teams of players) across one or several conjoined maps depicting shallows and shoals with individually named vessels that have been specifically rated for their abilities in combat. Players activate these ships through the command abilities of individually rated admirals present at each battle (including the mercenary adventurer and American naval icon: John Paul Jones). Players may also easily create their own scenarios with "design your own" rules and even pit these fleets against those from other volumes in the Flying Colors series. The command system provides an excellent solitaire experience as well. COMPONENTS Three 22"x34" full-color maps Two countersheets Rulebook Playbook Two Player Aid Cards Time Scale: 5 to 10 minutes Map Scale: 100 meters per hex Unit Scale: One ship per counter Players: 1-4 (from GMT website)
- Released
- 2014
- Designer
- Mike Nagel
- Best with
- 2 players (BGG community)
Rules and prices
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Upload the rulebookBlue Cross, White Ensign FAQ
How many players can play Blue Cross, White Ensign?
Blue Cross, White Ensign plays with 1–4 players.
What is the best player count for Blue Cross, White Ensign?
BoardGameGeek community voters say Blue Cross, White Ensign is best with 2 players (3 votes).
How long does Blue Cross, White Ensign take to play?
A game of Blue Cross, White Ensign takes 240–360 min.
Blue Cross, White Ensign expansions
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