Chain Mail: A Call to Arms – Adventure Kit

Expansion for Chain Mail: Adventures of Earthshine

Chain Mail: A Call to Arms – Adventure Kit

  • Players: 1–4 players
  • Play time: 45 min
  • BGG rating: 6.8

About Chain Mail: A Call to Arms – Adventure Kit

Rumors spread of a missing war horn that calls forth a long lost hero. It's location is known only to three mysterious elders, each with their own demands of those who come looking. Find the elders, appease them, and bring back the horn. A Call to Arms is an Adventure Kit for Chain Mail: Adventures of Earthshine. Goal: Return the Golden Horn to the Noble. This expansion includes: Quest: A Call to Arms Map: Bitterport Bay Monsters: Fungal Cluster / Wild Mushroom Treasure: Elixir of Ogre Strength Released in the May 2019 Board Game of the Month Club $5+ package.

Released
2019
Designers
Jason Greeno, Jason Tagmire
Age
14+

Rules and prices

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Chain Mail: A Call to Arms – Adventure Kit FAQ

How many players can play Chain Mail: A Call to Arms – Adventure Kit?

Chain Mail: A Call to Arms – Adventure Kit plays with 1–4 players.

How long does Chain Mail: A Call to Arms – Adventure Kit take to play?

A game of Chain Mail: A Call to Arms – Adventure Kit takes 45 min.

What age is Chain Mail: A Call to Arms – Adventure Kit for?

The recommended minimum age for Chain Mail: A Call to Arms – Adventure Kit is 14+.

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