Flip 7

Flip 7

  • Players: 3–18 players
  • Play time: 20 min
  • BGG rating: 7.2

How to play

Setup, how a turn works and how the game ends, summarised from the rulebook by Eko, Meepzy's rules assistant.

Here is how to play the game, based on the provided rules:

Setup

  • Shuffle the deck thoroughly and choose a player to be the dealer for the round (p. 4). If playing with more than 18 people, the rules recommend using a second deck (p. 4).
  • Have a pen and paper ready to keep track of scores (p. 4).

How a Turn and Round Work

  • In turn order, the dealer deals one card face up to each player, including themselves (p. 5). If an action card comes up during dealing, pause to resolve it immediately before continuing (p. 5).
  • The dealer then offers each player in turn the option to Hit (get dealt another card) or Stay (exit the round and bank their points) (p. 5).
  • Players push their luck by collecting number cards, but if you ever draw a second card with the same number as one already in your line, you bust and are out of the round scoring nothing (p. 2).
  • Special cards you may encounter include:
    • Number Cards: Ranging in value, including a zero card worth no points that helps increase your chances at the 7-card bonus (p. 3, 8).
    • Action Cards: Such as Freeze! (banks your points and knocks you out), Flip Three! (forces you to accept the next three cards one at a time), and Second Chance! (discards itself and a duplicate number card if you draw a matching number) (p. 7, 9).
    • Score Modifier Cards: Such as add-value cards (+2 to +10) and double-value cards (x2) that modify the sum of your number cards (p. 12).

How the Game Ends

  • A round continues until all players are inactive because they have busted or chosen to stay, or until one player successfully flips 7 unique number cards to end the round immediately (p. 9).
  • At the end of the round, scores are calculated by adding the value of number cards, incorporating any modifiers and bonuses, and awarding an additional 15 points if you flipped 7 number cards (p. 10, 11).

Major elements like the exact overall win condition (such as a specific target score or total number of rounds required to win the entire game) are missing from the provided evidence, other than a mention that the player with the most points wins at the end of a round where at least one condition is met (p. 1).

This summary was written by Eko from the game's own rulebook. It covers the essentials, not every edge case. For a specific rule, ask Eko and get the page it came from, or open the manual in the Archive.