Second World War at Sea: Combined Fleet

Expansion for Second World War at Sea: Coral Sea

Second World War at Sea: Combined Fleet

  • Players: 1–2 players
  • Play time: 30 min
  • BGG rating: 6.8

About Second World War at Sea: Combined Fleet

(from the APL website :) During the late spring and early summer of 1942, the Imperial Japanese Navy launched a series of aggressive operations. Barely taking time to refuel, Japanese carriers and cruisers struck the Dutch East Indies and Ceylon. Committing a basic error of dividing their forces, the Japanese then split their fleet carriers into two groups for Operations MO and MI, which resulted in the Battles of Midway and the Coral Sea. Combined Fleet is a 64-page book supplement to the Second World War at Sea series, focusing on Japanese and American plans and options for these two climactic battles. There are 20 scenarios, or separate game situations, based on both actual actions and potential battles that could have taken place with the forces that both sides either could have committed or discussed sending to the battle zone. This module is not playable by itself, but requires ownership of Coral Sea and Midway to enjoy most of he scenarios, with some pieces also drawn from Bismarck, Bomb Alley, Strike South and Eastern Fleet. http://www.avalanchepress.com/gameCombinedFleet.php System Description at http://www.avalanchepress.com/line_WWIISea.php

Released
2010
Age
12+

Rules and prices

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Second World War at Sea: Combined Fleet FAQ

How many players can play Second World War at Sea: Combined Fleet?

Second World War at Sea: Combined Fleet plays with 1–2 players.

How long does Second World War at Sea: Combined Fleet take to play?

A game of Second World War at Sea: Combined Fleet takes 30 min.

What age is Second World War at Sea: Combined Fleet for?

The recommended minimum age for Second World War at Sea: Combined Fleet is 12+.

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