Warhammer Underworlds: Shadespire – Leaders

Expansion for Warhammer Underworlds: Shadespire

Warhammer Underworlds: Shadespire – Leaders

  • Players: 2 players
  • Play time: 30–60 min
  • BGG rating: 7.2

About Warhammer Underworlds: Shadespire – Leaders

Introduce a further layer of tactical depth and complexity to your games of Warhammer Underworlds by adding this deck to your card library. It contains 60 new cards – 20 ploy cards, 20 objective cards and 20 upgrade cards – with a focus on the leaders of your warbands. Each card affects the leader in some way, with many restricted to leader-only – this can entirely change the way you play, giving your leader some impressive advantages, and exploiting any weakness in your enemy’s leader you can find! 44 of the cards are universal, usable by any warband, with 16 warband-specific cards – 2 each for Magore’s Fiends, Sepulchral Guard, Ironskull’s Boyz, The Chosen Axes, Spiteclaw’s Swarm, Steelheart’s Champions, The Farstriders and Garrek’s Reavers. —description from the publisher

Released
2018
Age
12+

Rules and prices

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Warhammer Underworlds: Shadespire – Leaders FAQ

How many players can play Warhammer Underworlds: Shadespire – Leaders?

Warhammer Underworlds: Shadespire – Leaders plays with 2 players.

How long does Warhammer Underworlds: Shadespire – Leaders take to play?

A game of Warhammer Underworlds: Shadespire – Leaders takes 30–60 min.

What age is Warhammer Underworlds: Shadespire – Leaders for?

The recommended minimum age for Warhammer Underworlds: Shadespire – Leaders is 12+.

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