Zephyr: Winds of Change

Zephyr: Winds of Change

  • Players: 1–4 players
  • Play time: 20–270 min
  • BGG rating: 6.9

About Zephyr: Winds of Change

Soar above the clouds in an array of airships. Defend innocent outposts from enemy vessels. Skirmish against droves of vicious attackers. Scavenge resources, complete assignments, and earn rewards, to upgrade your craft. Hire crew and join with your allies to achieve victory against overwhelming odds. Zephyr: Winds of Change is a cooperative modular tabletop adventure for one to four players. Each player takes on the role of an airship captain. As a recent recruit to the band of vigilantes called Zephyr, each player must outfit their own vessel and work together defend the last remaining shred of civilization from malevolent marauders and unrelenting warlords. Throughout the game, players upgrade their ship and hire crew members. Each of these brings unique abilities and can help you customize your ship and fill a unique role on your team. Each game you select a mission which shapes its overall structure, length, and difficulty. Join us, a vessel in Zephyr awaits its captain. Game Details: This is a 1 to 4 player cooperative modular adventure with rogue-like elements set in a post-apocalyptic steampunk environment. Players pick their ship and can spend their starting resource to add tokens to their ship and cards to their deck. They can also hire crew which are a modular component that comes by combining two cards, which each give unique abilities, and adding them to your ship. Players choose a mission which each has a different lengths and difficulty which maps out starting supplies, the win event and the structure between. Players travel on their selected mission through a series of regions. Each of these has a unique global effect for the area. Each turn, or day as we call it, each player draws an exploration card which causes them to make decisions, deal with random events or fight in battles. Battles are a large portion of the game since you will deal with them on the way to and during a warlord battle or most end events. During battles, players draw a hand and decide what cards to play based on what their ship and crew enable them to play. They roll for the actions of their enemy and resolve the damage. This process repeats until one side or the other has been destroyed. When you win a battle you take the due rewards which can be used to trade for additional ship upgrades or crew members. These augmentations help to prepare your ship for the end conflict and ultimately win the game.

Released
2017
Designers
Aaron Kluck, Jon Mietling
Age
13+
Best with
1, 2, 3 or 4 players (BGG community)

Rules and prices

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Zephyr: Winds of Change FAQ

How many players can play Zephyr: Winds of Change?

Zephyr: Winds of Change plays with 1–4 players.

What is the best player count for Zephyr: Winds of Change?

BoardGameGeek community voters say Zephyr: Winds of Change is best with 1, 2, 3 or 4 players (19 votes).

How long does Zephyr: Winds of Change take to play?

A game of Zephyr: Winds of Change takes 20–270 min.

What age is Zephyr: Winds of Change for?

The recommended minimum age for Zephyr: Winds of Change is 13+.

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