How to play
Setup, how a turn works and how the game ends, summarised from the rulebook by Eko, Meepzy's rules assistant.
Here is a general overview of how to play the game:
Setup
- Players set up the main board, player boards, tech board, and planetary board, along with components like figures, markers, publicity and score counters, and income cards (p. 2, 21).
- Prepare 12 tech stacks with 4 tech tiles each, placing a 2-point tile on top of every stack (p. 5).
- Prepare 4 stacks of end-of-round cards, each stack containing one more card than the number of players (p. 5).
- Place rotation tokens on the tech board and the first end-of-round card pile (p. 5).
- Place the 4 double-sided gold scoring tiles beside the board with a random side up (p. 5).
- In games with fewer than 4 players, place nonplayer markers above the 20- and 30-point scoring track milestones (p. 5).
How a Turn Works
- The game is played over 5 rounds, with the starting player taking the first turn and players taking turns in clockwise order (p. 7).
- On your turn, you take only 1 main action, such as playing a card for its effect, launching a probe, orbiting or landing on a planet, scanning nearby stars, analyzing data, researching a tech, or passing for the round (p. 7, 28).
- In addition to your main action, you can perform free actions at any time during your turn—before, after, or even during your main action (p. 7).
- Once you have taken your main action and any free actions, your turn ends, and you resolve any milestones or discovered species before the next player takes a turn (p. 7).
- If you pass, you are done for the round, but other players continue taking turns; once all players have passed, the round finishes, players collect income, and the starting player marker moves to the next player (p. 7).
How the Game Ends
- The game ends after 5 rounds, once the last player has passed and final scoring is calculated (p. 7, 21).
- The player with the most points wins, with ties broken in favor of whoever is the biggest Carl Sagan fan (joking that in 100-point games, tied players have earned their tie) (p. 21).
This summary was written by Eko from the game's own rulebook. It covers the essentials, not every edge case. For a specific rule, ask Eko and get the page it came from, or open the manual in the Archive.