Lisboa

Lisboa

  • Players: 1–4 players
  • Play time: 60–120 min
  • BGG rating: 8.2

How to play

Setup, how a turn works and how the game ends, summarised from the rulebook by Eko, Meepzy's rules assistant.

Here is a general overview of how to play based on the rules:

Setup

  • Players receive starting cards from the blue deck (1755–1757) and place rubble cubes onto the Downtown map, Public Building sites, and the Rubble pile according to the destruction layout (p. 7).
  • The Decree deck is shuffled, and a face-up display of 8 cards is laid out next to the gameboard (p. 7).
  • Political card decks are separated by color and set aside, while the red deck (1758–1762) is placed in the Event display (p. 7).

How a Turn Works

  • On your turn, you first Dock Your Ships, then either Get 1 Gold or Take an Action, then Take a Political Card, and finally perform basic upkeep for your End of Turn (p. 8).
  • To Take an Action, you play a card from your hand into either your Portfolio or the Royal Court to perform one of four main actions (p. 9):
    1. Play any card into your Portfolio to Sell Goods (p. 9, 12).
    2. Play any card into your Portfolio to Trade with the Nobles (p. 9, 12).
    3. Play a Noble card into the Royal Court to Visit a Noble's Office (p. 9, 16).
    4. Play a Treasury card into the Royal Court to Sponsor an Event (p. 9, 21).
  • Alternatively, as an act of desperation, you can discard a Political card from your hand instead of taking an action to Get 1 Gold from the general supply (p. 13).
  • After taking your action, you take a new card into your hand from the Political card display, and the turn passes to the player on your left (p. 8).

How the Game Ends

  • The game is divided into 2 time periods, each spanning a variable number of rounds (p. 8).
  • The first time period ends at the end of a player's turn when someone completes 2 sets of rubble or 3 decks of Political cards are exhausted (whichever comes first) (p. 8).
  • The game ends when a player completes 4 sets of rubble or 3 decks of Political cards are exhausted again (p. 3, 5). At the end of that round, players take one final turn, followed by endgame scoring (p. 3, 5).
  • The player with the most wigs wins the game (p. 3).

This summary was written by Eko from the game's own rulebook. It covers the essentials, not every edge case. For a specific rule, ask Eko and get the page it came from, or open the manual in the Archive.