Burnside Takes Command
- Players: 2 players
- Play time: 120 min
- BGG rating: 8.3
About Burnside Takes Command
One of the Great Campaigns of the American Civil War series modules. This one covers Ambrose Burnside's attempt to cross the Rappahannock River in late 1862, a campaign which ended with the Battle of Fredericksburg. Necessary command counters are from The Skirmisher #2 and the maps from Stonewall's Last Battle: The Chancellorsville Campaign and Grant Takes Command. This module is found in The Skirmisher #2.
- Released
- 2003
- Designers
- Ed Beach, Karl Laskas
- Best with
- 2 players (BGG community)
Rules and prices
Eko hasn't read this one yet
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Upload the rulebookBurnside Takes Command FAQ
How many players can play Burnside Takes Command?
Burnside Takes Command plays with 2 players.
What is the best player count for Burnside Takes Command?
BoardGameGeek community voters say Burnside Takes Command is best with 2 players (3 votes).
How long does Burnside Takes Command take to play?
A game of Burnside Takes Command takes 120 min.
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