How to play
Setup, how a turn works and how the game ends, summarised from the rulebook by Eko, Meepzy's rules assistant.
Here is how to play the game, based on the rules provided:
Setting Up the Game
- Place the board map in the center of the table. Each player takes a set of 45 colored train cars along with its matching scoring marker, placing their scoring marker on the start of the scoring track running along the map's border.
- Shuffle the train car cards and deal a starting hand of 4 cards to each player. Place the remaining deck near the board and turn the top five cards face-up.
- Place the Longest Continuous Path bonus card face-up next to the board.
- Shuffle the destination ticket cards and deal 3 cards to each player. Each player looks at their destination tickets and must keep at least two, but may keep all three if they choose, placing any returned cards on the bottom of the deck.
How a Turn Works
The most experienced traveler goes first, and play proceeds clockwise around the table. On a player's turn, they must perform one and only one of the following three actions:
- Draw Train Car Cards: The player may draw 2 train car cards by taking any face-up card or drawing blindly from the top of the deck. (Drawing certain face-up cards like locomotives or blind-drawing them has special rules).
- Claim a Route: The player claims a route on the board by playing a matching set of train car cards for the route's color and length, placing their colored trains on each space, and moving their scoring marker on the scoring track.
- Draw Destination Tickets: The player draws 3 new destination tickets from the top of the deck and must keep at least one (and up to all three), placing any returned cards on the bottom of the deck.
How the Game Ends
When one player’s stock of colored plastic trains gets down to only 0, 1, or 2 trains left at the end of their turn, each player (including that player) gets one final turn. The game then ends and players calculate their final scores.
To calculate final scores, players add up points earned from routes, reveal their destination tickets to add or subtract points based on whether they successfully connected the listed cities, and award the 10-point bonus to the player with the longest continuous path of routes. The player with the most points wins the game, with tie-breakers going to the player who completed the most destination tickets or, if still tied, the player with the longest continuous path card.
This summary was written by Eko from the game's own rulebook. It covers the essentials, not every edge case. For a specific rule, ask Eko and get the page it came from, or open the manual in the Archive.