Dirtside II
- Players: 2–4 players
- Play time: 120 min
- BGG rating: 7.3
About Dirtside II
Dirtside II is a comprehensive set of generic rules for simulating science fiction battles in virtually any background or "future history". The system covers combined-arms actions from a few platoons up to a full battalion combat group level. Rules are included for infantry, AFV's of all types, artillery, aerospace support and landings, combat walkers and much more. The game is designed for use with 1:300/1:285 scale miniatures but will function equally well with 1:200 or other scales. The game has a flexible integrated game sequence, chartless combat system, vehicle design and points value system and more.
- Released
- 1993
- Designers
- Mike Elliott, Jon M. Tuffley
- Age
- 12+
- Best with
- 2 players (BGG community)
Rules and prices
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Upload the rulebookDirtside II FAQ
How many players can play Dirtside II?
Dirtside II plays with 2–4 players.
What is the best player count for Dirtside II?
BoardGameGeek community voters say Dirtside II is best with 2 players (4 votes).
How long does Dirtside II take to play?
A game of Dirtside II takes 120 min.
What age is Dirtside II for?
The recommended minimum age for Dirtside II is 12+.
Dirtside II expansions
- Fighting Vehicles I: Synod Military Forces in the Sol Sector
- Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector
- Fighting Vehicles Supplamental: Additional Terran Warships
- Fighting Vehicles Supplamental: Merchant Vessels
- Fighting Vehicles Supplamental: Raiders and Pirates
- Fighting Vehicles V: Terran Military Forces in the Sol Sector
- Fighting Vehicles VI: Aven Military Forces in the Sol Sector
- Fighting Vehicles VII: Synod Fleet Units
- Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command
- MACE: Massive Armored Combat Elements – Marks I Through X
- The Alpha Centauri Campaign I
- The Ghost War Campaign: Part 1 – The Invasion of Trii'Hom
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