Fleet Commander: 2 – Beyond the Gate

Expansion for Fleet Commander: 1 – Ignition

Fleet Commander: 2 – Beyond the Gate

  • Players: 2 players
  • Play time: 45 min
  • BGG rating: 7.8

About Fleet Commander: 2 – Beyond the Gate

Fleet Commander: 2 – Beyond the Gate, the first expansion for ''Fleet Commander: 1 – Ignition'', includes: 4 miniatures of the Cruiser, a new type of ship of class 3 with bonus when it uses its shields 3 new special weapons: Interdictor, Vortex Jump and Exo-Bomb 2 new Fields: Gas Cloud and Radar Anomaly Everything you need to play multi-player games: Jump Gate tokens and Fleet Markers Rules to use the new items, to build custom fleets and conduct massive battles in multi-player games, and to play two scenarios that use Jump Gates

Released
2015
Designers
Elwin Charpentier, Didier Dincher
Age
12+
Best with
2 players (BGG community)

Rules and prices

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Fleet Commander: 2 – Beyond the Gate FAQ

How many players can play Fleet Commander: 2 – Beyond the Gate?

Fleet Commander: 2 – Beyond the Gate plays with 2 players.

What is the best player count for Fleet Commander: 2 – Beyond the Gate?

BoardGameGeek community voters say Fleet Commander: 2 – Beyond the Gate is best with 2 players (1 vote).

How long does Fleet Commander: 2 – Beyond the Gate take to play?

A game of Fleet Commander: 2 – Beyond the Gate takes 45 min.

What age is Fleet Commander: 2 – Beyond the Gate for?

The recommended minimum age for Fleet Commander: 2 – Beyond the Gate is 12+.

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