Expansion for Fleet Commander: 1 – Ignition
Fleet Commander: 2 – Beyond the Gate
- Players: 2 players
- Play time: 45 min
- BGG rating: 7.8
About Fleet Commander: 2 – Beyond the Gate
Fleet Commander: 2 – Beyond the Gate, the first expansion for ''Fleet Commander: 1 – Ignition'', includes: 4 miniatures of the Cruiser, a new type of ship of class 3 with bonus when it uses its shields 3 new special weapons: Interdictor, Vortex Jump and Exo-Bomb 2 new Fields: Gas Cloud and Radar Anomaly Everything you need to play multi-player games: Jump Gate tokens and Fleet Markers Rules to use the new items, to build custom fleets and conduct massive battles in multi-player games, and to play two scenarios that use Jump Gates
- Released
- 2015
- Designers
- Elwin Charpentier, Didier Dincher
- Age
- 12+
- Best with
- 2 players (BGG community)
Rules and prices
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Upload the rulebookFleet Commander: 2 – Beyond the Gate FAQ
How many players can play Fleet Commander: 2 – Beyond the Gate?
Fleet Commander: 2 – Beyond the Gate plays with 2 players.
What is the best player count for Fleet Commander: 2 – Beyond the Gate?
BoardGameGeek community voters say Fleet Commander: 2 – Beyond the Gate is best with 2 players (1 vote).
How long does Fleet Commander: 2 – Beyond the Gate take to play?
A game of Fleet Commander: 2 – Beyond the Gate takes 45 min.
What age is Fleet Commander: 2 – Beyond the Gate for?
The recommended minimum age for Fleet Commander: 2 – Beyond the Gate is 12+.
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