How to play
Setup, how a turn works and how the game ends, summarised from the rulebook by Eko, Meepzy's rules assistant.
Here is a general overview of how to play the game:
Setup
To set up the factory floor, arrange the four main boards in a row from left to right: the Assembly board, the Part Production board, the Project board, and the Finance board (p. 3, 22).
For the board components, place bot meeples and tiles in their respective starting areas, set the bot value markers to value 6 on the Finance board, and place the Sandra meeple on the rightmost Action space (p. 13). Each player takes a player color, a worker, a random Project tile from the deck, and starting Speech tokens (p. 3, 13, 18).
How a Round Works
Each round of the game consists of three sequential phases (p. 6):
- Move Workers: In turn order, players move their worker meeple to any available Action space across the eleven circles along the bottom of the game boards, standing their meeple up to show they have made their move (p. 6). Your worker must move to another board, and you cannot move to the board where Sandra is located (p. 6).
- Perform Actions: In turn order, players perform the main action corresponding to their worker's space and lay their worker down (p. 17). Players can also optionally perform an executive action available on that board before, during, or after their main action (p. 17). If Sandra is on the same board as your worker, you must either spend 1 Speech token or lay your worker down and pass your turn entirely (p. 23).
- Maintenance: After everyone's meeples (including Sandra) are lying down, players clear completed bot parts from the Assembly board, reduce the value of those bot colors on the Finance board, and refresh the Project board by discarding the bottom row, sliding tiles down, and refilling empty spaces from the deck (p. 4).
How the Game Ends
The game ends right after the Maintenance phase of the round when all bots of one color have been removed from the Assembly board, or when one player has completed 5 bots (p. 3, 9).
(Note: The provided evidence is partially missing complete details on how final victory points are tallied beyond listing general scoring categories and stating that the player with the most victory points wins (p. 3, 9).)
This summary was written by Eko from the game's own rulebook. It covers the essentials, not every edge case. For a specific rule, ask Eko and get the page it came from, or open the manual in the Archive.