About Hyperstar Run: Trapped
As if the Hyperstar base wasn’t already dangerous, the enemies have set traps throughout the level. Watch your step or you’ll end up in serious trouble! Trapped 6-card expansion features trap cards that complicate your path forward. Revealing one might extend your combo—or activate a trap that sets you back. Whenever you combo your way into a facedown level card, it might be a trap. Flip a trap card, and if it connects to your combo line, it replaces the next level card. This might extend your combo, or it might spring the card’s trap! If a trap has been triggered, it has an immediate negative effect as well as an enemy that must be defeated before you can continue moving.
- Released
- 2025
- Designer
- Scott Almes
- Age
- 8+
- Best with
- 1 player (BGG community)
Rules and prices
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Upload the rulebookHyperstar Run: Trapped FAQ
How many players can play Hyperstar Run: Trapped?
Hyperstar Run: Trapped plays with 1 player.
What is the best player count for Hyperstar Run: Trapped?
BoardGameGeek community voters say Hyperstar Run: Trapped is best with 1 player (1 vote).
How long does Hyperstar Run: Trapped take to play?
A game of Hyperstar Run: Trapped takes 15 min.
What age is Hyperstar Run: Trapped for?
The recommended minimum age for Hyperstar Run: Trapped is 8+.
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