Jaipur

Jaipur

  • Players: 2 players
  • Play time: 30 min
  • BGG rating: 7.5

How to play

Setup, how a turn works and how the game ends, summarised from the rulebook by Eko, Meepzy's rules assistant.

Welcome to Jaipur! In this 2-player game, you aim to become the Maharaja’s personal trader by collecting and exchanging goods at the market, selling them for rupees, and earning Seals of Excellence (p. 5).

Setup

To set up the game, follow these steps:

  • Sort the goods tokens by type and make a descending value pile for each, spreading them so all values are visible (p. 3).
  • Sort the bonus tokens by type, shuffle each separately into 3 piles, and place the camel token next to them (p. 3).
  • Place the 3 Seals of Excellence within reach and put 3 camel cards faceup between the players (p. 3, 5).
  • Shuffle the remaining cards, deal 5 cards to each player, and place the rest facedown as a draw pile (p. 3, 5).
  • Fill the market to 5 cards by drawing 2 cards from the deck, placing them faceup next to the camels (p. 3).
  • Both players remove any camels from their hands to form their personal herd stack in front of them (p. 3).

How a Turn Works

On your turn, you can choose to either take cards or sell cards, but never both (p. 2). Players may never have more than 7 cards in their hands at the end of their turn, though camels do not count toward this limit (p. 4, 7).

  • Take Cards: If you take cards, you must choose one of three options: take 1 single good from the market and replace it from the deck; take several goods through an exchange (trading an equal number of cards from your hand); or take all the camels from the market into your herd (p. 4).
  • Sell Cards: Choose one type of goods and discard as many cards of that type as you like (p. 6). Note that selling the 3 most expensive goods (silver, diamonds, and gold) requires a minimum of 2 cards (p. 6). Take matching goods tokens starting from the highest value, and if you sell 3 or more cards, take a corresponding bonus token (p. 6).

How the Game Ends

A round ends immediately if the deck runs out of cards to refill the market to 5, or if 3 types of goods tokens are depleted (p. 1). At the end of a round, the player with the most camels in their herd receives the camel token worth 5 rupees (p. 1).

Players then turn over their tokens and add up their rupees to determine who is the richest, and that player takes a Seal of Excellence (p. 1). The game ends when a player collects 2 Seals of Excellence, making them the winner and the Maharaja’s personal trader (p. 1).

This summary was written by Eko from the game's own rulebook. It covers the essentials, not every edge case. For a specific rule, ask Eko and get the page it came from, or open the manual in the Archive.