How to play
Setup, how a turn works and how the game ends, summarised from the rulebook by Eko, Meepzy's rules assistant.
Here is an overview of how to play Wondrous Creatures, based on the provided rules:
Game Setup
- The goal of the game is to finish with the highest number of Victory Points (VPs), which are represented by specific icons (p. 15).
- Every player uses a total of three Crew members, including one Captain (p. 8).
- Set up the general components such as the Score Track and Time Track as shown for your player count (p. 16).
How a Turn Works
- All players take a turn each, moving clockwise until the end of the game (p. 10).
- On your turn, you MUST perform one Basic Action. You are unable to pass a turn without performing one (p. 10).
- Choose one of the four Basic Actions for your turn (p. 10):
- Place a Crew member (p. 10).
- Play a card(s) (p. 10).
- Complete an Achievement (p. 10).
- Recharge (p. 10).
- Players can also perform as many Free Actions as they would like at any time during their turn, which can be played before, after, and even during a Basic Action (p. 10). The two Free Actions are using a Butterfly Net or using Energy (p. 10).
- When your turn ends, if any spaces in the Wilderness are empty, completely refill them before the next player starts their turn (p. 12).
How the Game Ends
- The end of the game is determined by the number of Trophies on the Main Board (p. 5).
- Once all the Trophies on the Main Board have been depleted, the current player finishes their current turn, then every other player takes one more turn in order (or remaining players take one more turn each, excluding the player who depleted the last Trophy), after which the game ends (p. 4, 5).
- After the game ends, final scores are calculated in a specific order (such as tallying End Card scores, creature card ending scores, completed achievement slots, Trophies, and remaining resources/butterfly nets) (p. 4).
- The player with the highest score wins the game (p. 4, 5).
This summary was written by Eko from the game's own rulebook. It covers the essentials, not every edge case. For a specific rule, ask Eko and get the page it came from, or open the manual in the Archive.