Toy Battle

Toy Battle

  • Players: 2 players
  • Play time: 15 min
  • BGG rating: 7.8

How to play

Setup, how a turn works and how the game ends, summarised from the rulebook by Eko, Meepzy's rules assistant.

Here is how to play the game, structured step by step from setup to the end of the game.

To set up the game, follow these steps:

  • Choose one of the 8 available Terrains (such as Castle Field for your first game) and place it between you and your opponent so that one of the symbols is in front of you (p. 3). This determines your color, your symbol, and the Medals objective for the game (p. 3).
  • Place a Medal marker on each space on the board, and leave an empty space next to the board for the discard (p. 3).
  • Shuffle all the Troops in your color facedown to create your reserve (p. 3).
  • Randomly choose the starting player (p. 3). The starting player takes 3 Troops from their reserve and places them on their rack, while their opponent takes 4 Troops (p. 3). Note that you start your very first game by placing only 3 Troops on your rack and removing 4 Troops from your reserve back to the box without looking at them (p. 3).

The game is played over a series of turns starting with the first player (p. 2). On your turn, you must perform one of two available actions (p. 2):

  • Draw 2 Troops: Draw 2 Troops from your reserve and place them on your rack (p. 2). Your rack can hold up to 8 Troops maximum, so you cannot perform this action if you already have 8 Troops (p. 2). If there is only 1 Troop in your reserve or 1 space left on your rack, you may still perform this action to draw only 1 Troop (p. 2).
  • Place 1 Troop on the Terrain: Choose 1 Troop from your rack and place it on a slot, following the placement rules (p. 2). After placing it, apply the effect of your Troop if it has one, followed by the effect of its base if it is a special base (p. 2).

When placing a Troop on the Terrain, you must follow specific placement rules regarding slots and connections:

  • Slots: You may place your Troop on an empty base, a base occupied by any of your Troops, a base occupied by an enemy Troop with a strictly lower strength than yours, or your opponent's headquarters (p. 8). You can never place a Troop on your own headquarters (p. 8).
  • Connection to your H.Q. (p. 8): You must always place your Troop on a slot connected to your headquarters by a continuous path of bases you occupy (p. 11). Empty bases or bases occupied by enemy troops cut off this connection (p. 11).

Controlling regions during the game lets you gain Medals:

  • As soon as you occupy all bases surrounding a closed zone called a region, you take control of it (p. 5).
  • Take all the Medals found in the center of that region and set them next to your rack to keep until the end of the game (p. 5).

The game ends immediately or concludes under the following conditions:

  • If you place one of your Troops on the enemy headquarters, you immediately win the game (p. 6).
  • If you gain the number of Medals shown on the Terrain's Medals objective, you immediately win the game (p. 6).
  • The game also ends if a player cannot draw or place a Troop (p. 6). In this case, compare your Medals: if you have more Medals than your opponent, you win, but in a case of a tie, the player who ended the game loses and their opponent wins (p. 6).

This summary was written by Eko from the game's own rulebook. It covers the essentials, not every edge case. For a specific rule, ask Eko and get the page it came from, or open the manual in the Archive.