Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt

Expansion for The Sword and the Flame

Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt

  • Players: 2–6 players
  • Play time: 180 min
  • BGG rating: 8.5

About Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt

From the back of the book: Boxer Rebellion: Admiral Seymour's Relief Attempt features 10 action-packed historical scenarios from the first phase of the Boxer Rebellion. Fanatical Boxers, The Chinese Imperial Army and a train bound Allied force battle it out on the way to Peking. Also featured are three scenarios from pre-European involvement where the Chinese Army tried to suppress the growing Boxer movement. The scenarios: 1. Senlou Temple - October 18, 1899 Chinese Army vs. Boxers 2. Laishui Boxing Grounds - May 16, 1900 Chinese Army vs. Boxers 3. Boxer Revenge - May 18, 1900 Chinese Army vs. Boxers 4. Skirmish on the Rails - June 11, 1900 5. Anting Station - June 13, 1900 6. The Relief of Lofa Station - June 14, 1900 7. Cracker Guns - June 20, 1900 8. General Nieh's Pursuit - June 21, 1900 9. The Battle of Peitsang - June 21, 1900 10. Hsiku Arsenal - June 22, 1900 These scenarios are organized to be played using The Sword and the Flame, but can easily be adapted to any rules set. Units are set at 8 figures instead of the traditional 20. This allows for faster play, greater flexibility and ... your 20-figure units become 2½ units instantly! All scenarios are played ona 4x6' table. Give it a try! Other sections include: - Uniform inforamtion - History of the period! - Information on the Chinese and European Forces

Released
2003
Designer
Mark Fastoso

Rules and prices

Eko hasn't read this one yet

We don't have the Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt rulebook. Upload it in the Archive and Eko will answer rules questions from it, with the page each answer came from.

Upload the rulebook

Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt FAQ

How many players can play Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt?

Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt plays with 2–6 players.

How long does Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt take to play?

A game of Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt takes 180 min.

Playing Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt? Track it in Meepzy

Track your plays and scores, see your stats and ask Eko rules questions at the table. Free on iOS and Android.

Download on the App StoreGet it on Google Play