Wingspan Pocket

Wingspan Pocket

  • Players: 1–5 players
  • Play time: 25–35 min
  • BGG rating: 7.9

How to play

Setup, how a turn works and how the game ends, summarised from the rulebook by Eko, Meepzy's rules assistant.

Here is an overview of how to set up, play, and end the game.

Setup

  • Each player receives 1 Nest card, 1 player token, 1 egg token (placed on their Nest), and 6 double-sided cards dealt in a pile (p. 3, 10).
  • Create the supply by dividing the remaining bird/food cards into 4 roughly equal decks with food showing, flipping the top card of each deck face-up as a bird, and leaving room for a discard pile and egg tokens (p. 10).
  • Players flip the top 2 of their 6 cards to the bird side and place all 6 cards beneath their Flock to form their Reserve (p. 3).
  • Randomly select a first player, who takes the first player card and goes first (p. 3).

How a Turn Works

On your turn, you take one Nest action, activate your bird powers, and refill the supply if needed (p. 4). Your Nest action must be one of the following three options:

  1. Play a bird: Play a bird from your Reserve to the right of your Flock by paying its food and/or egg cost (p. 4, 6).
  2. Draw 2 cards: Gain 2 cards from the supply into your Reserve, choosing 2 birds, 2 food, or 1 of each (p. 9).
  3. Lay up to 3 eggs: Place up to 3 eggs on different cards (your Nest or birds) that have not reached their egg limit (p. 17).

After completing your Nest action, you move through your Flock from left to right to activate any brown powers on your birds (p. 9). When you reach the rightmost card, your turn ends, you return your player token to your Nest, and play continues clockwise with the next player (p. 3).

How the Game Ends

Play continues clockwise until a player reaches 6 birds in their Flock, after which players finish out the round so everyone has an equal number of turns (p. 4, 12). Players then flip their Nest card and count their points from printed bird values, egg tokens, tucked cards, and (in advanced games) goal cards, and the player with the most points wins (p. 12).

This summary was written by Eko from the game's own rulebook. It covers the essentials, not every edge case. For a specific rule, ask Eko and get the page it came from, or open the manual in the Archive.