Project L

Project L

  • Players: 1–4 players
  • Play time: 20–40 min
  • BGG rating: 7.4

How to play

Setup, how a turn works and how the game ends, summarised from the rulebook by Eko, Meepzy's rules assistant.

Welcome to the overview of Project L, where players complete puzzles with their pieces to earn as many points as possible and win the game (p. 18). Here is how to set up and play:

Setup

  • Decks & Puzzles: Create a white puzzle deck using all the white puzzles and a black puzzle deck based on the player count (p. 18). Place both decks face down in the middle of the table and place four puzzles from each deck face up in a row next to it (p. 18).
  • Reserve & Starting Pieces: Create a reserve of pieces within reach of all players (p. 18). Give every player a level-1 piece and a level-2 piece to start with (p. 14).
  • Player Mats: Everyone picks a player mat at random, with one mat holding the first player marker (p. 14).

How a Turn Works

Starting with the first player, players take turns in a clockwise order (p. 10). On your turn, you can do a total of three actions, and you may repeat actions as desired (p. 10):

  • Take a puzzle from one of the rows and place it in front of you (up to a maximum of 4 unfinished puzzles at the same time), then replace it with another from the corresponding deck (p. 10).
  • Take a level-1 piece from the reserve and place it into your supply (p. 10).
  • Upgrade a piece in your supply by 1 level up, or exchange it for one of the same level (different shape) or lower (p. 10). If no pieces are 1 level higher in the reserve, you may skip to the next available level (p. 10).
  • Place a piece on one of your puzzles, rotating or flipping it to fit the recessed area without overlapping others (p. 10). You cannot move or take back a piece until the puzzle is completed (p. 23).
  • Master Action (once per turn) to place up to one piece on each puzzle in front of you, provided all pieces are in your supply at the start (p. 23).

Once a puzzle's recessed area is completely filled, take all your pieces back into your supply, place the completed puzzle onto your victory point pile, and collect the reward shown on the puzzle (p. 5).

How the Game Ends

The endgame triggers once the black puzzle deck runs out, though four black puzzles will still remain available in the row (p. 5). Finish the current round so everyone has played the same number of turns, and then play one final round (p. 5).

(Note: The provided evidence mentions that the endgame is triggered when the puzzle deck runs out, but it does not detail the final scoring mechanics or exact win condition.)

This summary was written by Eko from the game's own rulebook. It covers the essentials, not every edge case. For a specific rule, ask Eko and get the page it came from, or open the manual in the Archive.